![]() Tip: Build a Hatchery control center to control all of your hatcheries from a single building. However, once the production time has passed, the monster will stay in your hatchery until there is enough room in housing, effectively blocking the monster production queue in that hatchery. If you do not have enough space left in your monster housing to place a new monster, it will still be produced. ![]() To get a refund on a monster that has been produced, send it to the Monster Juicer. This refunds all of the Goo needed to create the monster. In order for the X to appear, mouse over the monster in the queue. Click on the red X that appears in the upper right corner of the picture of the monster you want to cancel. It is possible to get a refund on the monster if it has not been completed yet. Note that producing monsters requires a certain amount of Goo and that the required Goo is instantly subtracted from your Goo level before the production of the monster starts. This will open up a window in which you can select any unlocked monster to produce. To do this, click the Hatchery in which you want to produce your monster(s) and select 'View Hatchery'. After this, the unlocked monster can be produced in a Hatchery or Hatchery Control Center. To produce a monster, it first has to be unlocked via the Monster Locker. Each monster has a different specialty (high damage and low health, being a kamikaze, extremely fast) and favorite target(s).(defensive towers, silos, walls or anything)Īll monsters can be found in the Monsters category. They require Monster Housing space to stay in your base. Want more news on Facebook games? Like IGN GameVille on Facebook.Monsters are creatures that can be used to defend the player's yard or attack another player's base. Check it out for yourself and let us know what you think. As it stands right now, the pacing of the game and the amount of time it takes to construct buildings feels a bit on the long side compared to other similar games, but Facebook games are never final, so we can no doubt look forward to new features and gameplay tweaks in the future. This might possibly be the prettiest game on Facebook now, with its 3D rendered art and cute monster designs. The one thing that really stands out in Backyard Monsters, is the art. Likewise, when you attack another player, the only gain is resources. ![]() Even if you do suffer damage, you can repair it fairly quickly, and the only thing you may lose upon being attacked is some of your resources. The game protects you from attacks by other players for the first couple of weeks of play, giving you time to build up your yard and its defenses, but wild monsters can attack at any time. The game offers you a variety of shooting towers, as well as blocks and traps that can be constructed to funnel attacking monsters down a specific path, so they can be taken out before they do any damage to your buildings. This is where the tower defense gameplay comes in. ![]() Besides attacking, defense is also very important, as computer-controlled "wild monsters" as well as other players can attack you. You use a building called the map room to scope out players you want to attack, then decide how many units of your monster army you want to "fling" into battle. Once you've got the necessary buildings in place, you can begin creating your very own monster army that can be used to attack other players' yards. There's also a list of quests that will help guide you in what to do next. Every structure in the game requires one or more of four resources: twigs, pebbles, putty, or goo and takes a certain amount of time to build. How to Play Like the majority of Facebook games, Backyard Monsters walks you through the basics of setting up your yard, including building a town hall, resource gathering structures, defensive towers, and hiring workers. The tower defense element isn't surprising as the Casual Collective also made the Desktop Tower Defense Facebook game. ![]() What Is It? Backyard Monsters is a combination of city-building and desktop tower defense, where players have a "yard" in which to build contraptions and raise monsters to attack other players' yards. ![]()
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