Bungie really dropped the ball with this expansion, because the Vex are by far the most interesting enemies present. The most alluring moments in this expansion are underused, such as travelling through time and witnessing a past Mercury timeline. Furthermore there’s only three adventures and eight story missions, a handful of which take place on EDZ, IO, and Nessus. There’s only a single lost sector and a single public event, that’s how small it is. That however is as short-lived as the story itself. Mercury as a location is intriguing at first glance and upon your initial traversal of the interesting environment, it’s hard not to fall in love with what’s on offer. Unfortunately Curse of Osiris doesn’t offer anything new to blast to smithereens outside of different variations of the same races we’ve been slamming for years now. Sure, we have different variants of races to tackle but it would be nice to aim down my sights and see something completely fresh. I mean here we sit four years since the launch of Destiny, yet we still have just four races to fight against – Vex, Fallen, Cabal, and Hive. Any fan of Destiny will know first hand how cheap Bungie can be when it comes to reusing old content and this new DLC is a prime example of that. The problem with the Curse of Osiris isn’t with the concept, nor with how it’s delivered, the problem lies wholly with the volume of content. His female Ghost Sagira is voiced by (yet another Firefly crew member) Morena Baccarin, who much like Oded Fehr, brings a unique personality to the fold. Oded Fehr is introduced as the voice of Osiris and manages to deliver a solid performance alongside the rest of the cast. When I say the word campaign, it instils the thought of something padded, lengthy and inviting. The new story campaign is hardly something I would class as a campaign. On the topic of achievements, this expansion brings no new ones with it. Bungie have stated that they will look into ways at getting the achievement issue addressed, but nothing has been mentioned regarding the blocked content. This also means that some achievements cannot be obtained (unless unlocked already) if you do not own the new content. Do you know what else it brings? Barriers! Yes, much like the first game, Curse of Osiris has blocked out some end-game content for those that do not own the expansion. This expansion also pulls in new weapons, armour and gear to unlock, as well as new activities. New caps are put in place, including a raised Level cap of 25 and a raised Power Level of 335. Problems that just so happen to revolve around the legendary and titular Warlock, Osiris. Curse of Osiris continues on from the events at the end of the campaign, only this time you’re sent to investigate problems on Mercury. If you’re on the fence and you can live without new content for a while, my wholehearted advice would be to skip this expansion altogether, or at least wait until it drops in price. It’s short, it’s rushed, and it lacks that punch found in the core game. Sadly, this new content just proves that Bungie have not been paying attention. Both Bungie and Activision have stated on numerous occasions that this will not be the case with Destiny 2, so as I’m sure you can appreciate, a lot of weight has been riding on expansion one – Curse of Osiris. One of the most criticised aspects of Destinys three year lifespan was the lack of content, with major criticism aimed at the DLC drops that came roughly 6 months – 12 months apart. However I took it in stride and awaited the release of Destiny 2, a game I was surprisingly impressed with. There were far too many “we didn’t know what we were doing” statements released from several Bungie team members for me to overlook that as a cheap way to engage fallen players. It hit me in the feels when I learned that Bungie were practically disregarding everything I knew about Destiny with the release of Destiny 2, arguably slagging off the first outing as a means to promote the sequel. I thoroughly enjoyed Destiny and its first major expansion The Taken King. Destiny 2: Curse of Osiris is a huge red flag that showcases Bungies lack of commitment to the foundation of the game, and sadly, to its fanbase.
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